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Eagerly awaiting mobile AIR 2.0/Flash 10.1
Posted on May 3rd, 2010 1 commentIt seems like an eternity, waiting for the official release.
Especially with all the commotion recently give Apple’s infamous section 331, and the following hatred towards the Flash platform.I could write a lengthly paper on my thoughts on the matter as a whole, yet those opinions can already be found all over the net in both the Flash and Apple camps.
As I haven’t personally had the honour of toying around with, say the Android beta of AIR 2.0, let alone mobile Flash 10.1, I’m just going to await the official release and see if Adobe will manage to silence the negativism surrounding their platform.Meanwhile, I’ve prepped up this demo on a rainy day. Very suitably, it is a simulation of running water in a maze. It’s an idea I have for a potential Flash game, but again, only time will tell if it will even manage to run well on a mobile device.
Benchmarking on my laptop so far, has given very different results.
In AIR 2.0 beta it runs very well, same with the standalone Flash 10 and Flash 10.1 players, but once loaded in a browser, it becomes painfully slow.The engine was written in C# with Alchemy, basically the only AS3 code that is used, is to update the main Bitmap object on each frame.
The engine will add water particles every frame, until the count reaches 50000 water particles.Feel free to have a go by following this link, benchmark posts are more than welcome!
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